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OKBET DOTA 2 | The International grew to be the largest in Esports Gaming

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OKBET DOTA 2

OKBET DOTA 2, The International (TI) by Valve now holds the record for the largest prize pool in esports history, having raised a massive US$40,018,195 in 2021. Since the tournament’s inception in 2011, the prize fund has only grown.

For those inexperienced with the esports business, it may be difficult to comprehend how a single tournament can collect a prize pool rivaled only by the world’s largest major athletic events. How did it get this far? Continue reading to see how TI has consistently established and increased the standard for Dota 2 prize pools in esports competitions.

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The Primal Beast TI11 Battle Pass package is now available for purchase.


Arteezy discusses the best teams at the TI11 Last Chance Qualifier and main tournament in an exclusive interview at OKBET DOTA 2. The International’s dramatic entrance, as well as its massive Dota 2 prize pool. Defense of the Ancients (DotA) initially became an esport in August 2011, when publisher Valve Corporation introduced Dota 2 at the five-day Gamescom trade event in Cologne, Germany, with a US$1.6 million tournament.

As a result, Dota 2’s The International was founded.

Sixteen of the greatest OKBET Dota 2 teams in the world competed in what proved to be a watershed event for esports, with Ukrainian team Natus Vincere (Na’Vi) winning the US$1 million top prize against Chinese side EHOME.

Back then, prize pools in esports competitions ranged from a few hundred to a couple of thousand dollars. Competitions with prize money in excess of a hundred thousand dollars were rare and few between. It was virtually unimaginable to give away over a million.

The massive OKBET Dota 2 prize pool drew a lot of interest to Valve’s game, on top of the large player community of the original Warcraft III DotA mod, which was already awaiting a new standalone release.

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The competition was held in Benaroya Hall in Seattle, Washington, from August 26 to September 2, 2012. For the second year in a row, TI has the highest prize pool in esports, with another US$1.6 million up for grabs among 16 contending teams.

Invictus Gaming of China defeated the reigning champions to win the million-dollar big prize. Even though OKBET Dota 2 was still in its ‘beta’ stage that year, it entrenched itself as one of the world’s main esports games. The rise of Dota 2 as an esport would correspond with the increasing prize pool of its headline event.

The Compendium has arrived.

For TI3, Valve created The International Compendium, an interactive digital book on the event developed in the same style as baseball player sticker books. Every Compendium purchase boosted the basic OKBET Dota 2 prize pool (established by Valve at US$1.6 million) by US$2.50. The publisher also introduced’stretch goals,’ which were intended to unlock extra products and incentives for Compendium owners while also increasing the tournament total.

At TI3, the Swedish team Alliance won the big prize of $1,437,190 after defeating Na’Vi in a dramatic five-game final series. TI3 fell short of its Compendium stretch goal of doubling the Dota 2 prize pool, while featuring an even greater final prize. Nonetheless, owing to the Compendium, the total sum reached $2,874,381. It foreshadowed things to come for Dota 2 and TI.

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Valve proceeded to release Compendiums for the 2014 and 2015 incarnations of TI, with each event vastly outgrowing its predecessor. The fact that Dota 2’s publisher expanded Compendium support to additional smaller competitions throughout the year also helped. The prize pool for TI4 greatly surpassed TI3’s aim of US$10,923,977, with a grand prize of more than US$5 million given to Chinese team Newbee.

With the Compendium’s assistance, TI5 accumulated a prize purse of US$18,429,613 amid concerns over whether the event could continue its meteoric rise.

Valve also altered the event’s prize distribution with TI5, spreading it out such that all competing teams walked away with money in their wallets. North America’s Evil Geniuses took home the lion’s share of US$6,634,661 at the completion of the OKBET Dota 2 global championship.

The Battle Pass for Dawn of OKBET Dota 2

Valve replaced the Compendium with the Battle Pass in TI6, which provided various missions, achievements, and other in-game prizes to its user. Unlike the Compendiums, the Battle Pass did not include the previous tournament’s crowdfunding stretch objectives. Owners received their rewards immediately after purchasing the Battle Pass. Furthermore, rather than contributing a predetermined sum of US$2.50 to the prize pool, Battle Pass donated 25% of its overall revenues to TI on OKBET DOTA 2.

The new Battle Pass resulted in a prize pool of US$20,770,460 at TI6, with Chinese team Wings Gaming taking home the top prize of US$9.1 million. Despite barely beating TI5’s prize pool by slightly more than US$2 million, TI6 nonetheless impressed by breaking over the US$20 million threshold, which was believed impossible at the time.

Nonetheless, it was anticipated that the rise of TI’s prize pools would begin to slow. Some speculated that TI7 might feature a smaller pot than its predecessor.

TI7 proved critics wrong by amassing a prize pool of US$24,787,916 with the Battle Pass, of which Team Liquid collected almost US$10.8 million.

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